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re: The jumping ele
by Iscaroth Warblade on 2009/08/05 13:46
So, in my quest to find the most Godlike build, I've come up with this:
| | | | Elementalist / Assassin | 12 Energy Storage 12 Deadly Arts Your maximum Energy is raised by 36.
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EotN PvE only | Ebon Vanguard Assassin SupportSpell. Summon a level 10..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 20..30 seconds. If target foe is not a Charr, the Assassin lives for 10..15 seconds. (Attrib: Ebon Vanguard rank) |
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Factions | Assassin's PromiseElite Hex Spell. For 13 seconds, if target foe dies, you gain 17 Energy and all your skills are recharged. (Attrib: 12 Deadly Arts) |
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EotN PvE only | "You Move Like a Dwarf!"- 10
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Shout. Target foe is knocked down and takes 20..80 damage. When that foe gets up, it is Crippled for 5..15 seconds. (Attrib: Norn rank) |
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Factions | Dark PrisonHex Spell. Shadow Step to target foe. For 6 seconds, that foe moves 33% slower. (Attrib: 12 Deadly Arts) |
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Factions | Iron PalmSkill. Target touched foe suffers 41 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. (Attrib: 12 Deadly Arts) |
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EotN PvE only | Ebon EscapeSpell. Shadow Step to target other ally. You and that other ally are healed for 40..90 health. (Attrib: Ebon Vanguard rank) |
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Core | Glyph of Lesser EnergyGlyph. For the next 15 seconds, your next 2 Spells cost 16 less Energy to cast. (Attrib: 12 Energy Storage) |
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Core | Aura of RestorationEnchantment Spell. For 60 seconds, you are healed for 350% of the Energy cost each time you cast a Spell. (Attrib: 12 Energy Storage) |
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| Jumping ele | This build works extremely well with Discordway, which is this:
| | | | Necromancer / Monk | 12 Death Magic 8 Soul Reaping 5 Healing Prayers 9 Protection Prayers You gain 8 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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Factions | DiscordElite Spell. If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 94 damage. (Attrib: 12 Death Magic) |
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EotN | Putrid BileHex Spell. For 17 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 73 damage. (Attrib: 12 Death Magic) |
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Core | Animate Bone MinionsSpell. Exploit nearest corpse to animate two level 10 bone minions. (Attrib: 12 Death Magic) |
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Core | Death Nova- 2
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Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 85 damage and are Poisoned for 15 seconds. (Attrib: 12 Death Magic) |
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Core | Protective SpiritEnchantment Spell. For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. (Attrib: 9 Protection Prayers) |
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Core | AegisEnchantment Spell. For 9 seconds, all party members within earshot have a 50% chance to block attacks. (Attrib: 9 Protection Prayers) |
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Prophecies | Dwayna's KissSpell. Heal target other ally for 30 Health and an additional 18 Health for each Enchantment or Hex on that ally. (Attrib: 5 Healing Prayers) |
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EotN | Cure HexSpell. Remove one Hex from target ally. If a Hex was removed, that ally is healed for 60 Health. (Attrib: 5 Healing Prayers) |
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| Minion Protter |
| | | | Necromancer / Monk | 12 Death Magic 12 Soul Reaping 3 Healing Prayers You gain 12 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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Factions | DiscordElite Spell. If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 94 damage. (Attrib: 12 Death Magic) |
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Nightfall | Animate Shambling HorrorSpell. Exploit nearest corpse to create a level 14 shambling horror. When the shambling horror dies, it is replaced by a level 12 jagged horror that causes Bleeding with each of its attacks. (Attrib: 12 Death Magic) |
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Core | Blood of the MasterSpell. Sacrifice 5% maximum Health. All of your undead allies are healed for 99 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. (Attrib: 12 Death Magic) |
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EotN | Putrid BileHex Spell. For 17 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 73 damage. (Attrib: 12 Death Magic) |
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Core | Death Nova- 2
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Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 85 damage and are Poisoned for 15 seconds. (Attrib: 12 Death Magic) |
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EotN | Foul FeastSpell. Steal 5..25..32 Health from target foe for each Condition you are suffering from (maximum 80). (Attrib: Blood Magic) |
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Prophecies | Infuse ConditionEnchantment Spell. For the next 51 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead. (Attrib: 12 Death Magic) |
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Nightfall | Signet of Lost Souls- 8
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Signet. If target foe is below 50% Health, you gain 82 Health and 8 Energy. (Attrib: 12 Soul Reaping) |
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| Minion Bomber |
| | | | Necromancer / Ritualist | 12 Death Magic 8 Soul Reaping 5 Curses 9 Restoration Magic You gain 8 Energy whenever a non-Spirit creature dies near you, up to 3 times every 15 seconds.
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Factions | DiscordElite Spell. If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 94 damage. (Attrib: 12 Death Magic) |
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Nightfall | Animate Shambling HorrorSpell. Exploit nearest corpse to create a level 14 shambling horror. When the shambling horror dies, it is replaced by a level 12 jagged horror that causes Bleeding with each of its attacks. (Attrib: 12 Death Magic) |
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Core | Enfeebling BloodSpell. Sacrifice 10% maximum Health. Target foe and all nearby foes suffer from Weakness for 10 seconds. (Attrib: 5 Curses) |
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Prophecies | Shadow of FearHex Spell. Target foe and all adjacent foes attack 50% slower for the next 13 seconds. (Attrib: 5 Curses) |
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Factions | Protective Was KaolaiItem Spell. Hold Kaolai's ashes for up to 42 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 55 Health. (Attrib: 9 Restoration Magic) |
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Factions | Mend Body and SoulSpell. Target ally is healed for 77 Health. That ally loses one Condition for all Spirits within earshot. (Attrib: 9 Restoration Magic) |
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Nightfall | RecoveryBinding Ritual. Create a level 6 Spirit with 120 Health and 38 armor. Conditions on allies within range of this Spirit expire 38% faster. This Spirit dies after 48 seconds. (Attrib: 9 Restoration Magic) |
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Factions | Flesh of My Flesh- 4
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Spell. Lose half your Health. Resurrect target party member with your current Health and 14% Energy. (Attrib: 9 Restoration Magic) |
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| Minion Healer | The real beauty of this build is that it can be used with any caster class, simply swap GoLE and AoR for some e-management skills, and there ya go!
Useage: Cast AP, Sniper, and YmlaD! on a target, watch it blow up. The rest of the skills are just for fun. It's a riot to watch an ele teleport up to, and knocklock a foe while the necros nuke it to oblivion.
_________________ Never underestimate the predictability of stupidity!
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re: The jumping ele
by bandage dispenser on 2009/08/05 15:17
There are only a few godlike builds, and only a dervish can run them effectively.
Really though, there's no such thing as the most godlike build, too many variables to account for.
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re: The jumping ele
by Iscaroth Warblade on 2009/08/05 16:08
bandage dispenser wrote: |
Really though, there's no such thing as the most godlike build, too many variables to account for. |
True, but I'm looking for the MOST Godlike, one that will suffice for almost any situation. Besides, this one's just fun
_________________ Never underestimate the predictability of stupidity!
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AroarusAroF
Joined: 30 Aug 2008 Posts: 289
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re: The jumping ele
by Aroarus on 2009/08/05 16:30
Just fyi you said sniper and showed a in in the build, which one is it? I assume its the sin.
_________________ A friend is someone who knows everything about you... and likes you anyway.
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re: The jumping ele
by Iscaroth Warblade on 2009/08/05 17:03
Aroarus wrote: | Just fyi you said sniper and showed a in in the build, which one is it? I assume its the sin. |
Yeah, the sin is the one
_________________ Never underestimate the predictability of stupidity!
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re: The jumping ele
by bandage dispenser on 2009/08/06 10:08
Warrior - Shock axe. Useful in every situation, PvE and PvP.
Ranger - Mel shot. Useful everywhere.
Assassin - something I like to call Moebius blossom, with one of the highest DPS in the game (without other character support - absolutely insane with SoH). Useful everywhere.
Elementalist - MB/rodgort spammer, useful everywhere.
Necromancer - LC, useful everywhere.
Any healer is useful nearly everywhere.
There are tons of builds that are useful in most situations. There can never be a "best". As for the Jumping Ele, it is really just a niche build, and in my opinion would not be the most effective build choice anywhere in PvE.
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AroarusAroF
Joined: 30 Aug 2008 Posts: 289
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re: The jumping ele
by Aroarus on 2009/08/06 12:16
MB?
_________________ A friend is someone who knows everything about you... and likes you anyway.
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Holy HottienbajammerBaRite
Joined: 14 Sep 2008 Posts: 322
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re: The jumping ele
by nbajammer on 2009/08/06 13:02
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Nightfall | Mind BlastElite Spell. Target foe is struck for 15..51..63 fire damage. If you have more Energy than target foe, you gain 1..7..10 Energy. (Attrib: Fire Magic) |
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_________________ Tim
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AroarusAroF
Joined: 30 Aug 2008 Posts: 289
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re: The jumping ele
by Aroarus on 2009/08/06 14:19
Ah
_________________ A friend is someone who knows everything about you... and likes you anyway.
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re: The jumping ele
by Iscaroth Warblade on 2009/08/07 12:01
While I agree that there a MUCH more effective skills out there, this build is designed for use with Discordway. As such, the only three skills that are completely necessary are:
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EotN PvE only | Ebon Vanguard Assassin SupportSpell. Summon a level 10..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 20..30 seconds. If target foe is not a Charr, the Assassin lives for 10..15 seconds. (Attrib: Ebon Vanguard rank) |
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Factions | Assassin's PromiseElite Hex Spell. For 5..13..16 seconds, if target foe dies, you gain 5..17..21 Energy and all your skills are recharged. (Attrib: Deadly Arts) |
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EotN PvE only | "You Move Like a Dwarf!"- 10
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Shout. Target foe is knocked down and takes 20..80 damage. When that foe gets up, it is Crippled for 5..15 seconds. (Attrib: Norn rank) |
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The rest are there just to take up time while you wait for things to die. Which, in NM, is usually around 5 seconds, max. Normally with this build, I bring either snares, or nuke skills, however, I got bored one day and started experimenting This was the result.
So, I suppose I shouldn't have said that I was looking for the most Godlike build, but one that was entertaining enough to keep me busy in NM and most of HM.
_________________ Never underestimate the predictability of stupidity!
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re: The jumping ele
by Jeremiah Astrum on 2009/08/07 15:46
You are, of course, relying on the 3 Necro Heroes to do almost all of the dirty work and/or damage.
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