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re: Daze Epidemic Ranger
by Sarak Layghlin on 2008/10/08 17:43
I'm a build noob but figured I'd at least post a build to get some feedback and suggestions. I want to improve at making my builds.
This is for PvE.
I ran this a while ago and I liked it but there are cons. Will go into that after posting the build itself.
| | | | Ranger / Mesmer | 12 + 1 Expertise 12 + 3 Marksmanship Weapon: Silencing Bow of Fortitude
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Core | Troll UnguentSkill. For 10 seconds, you gain +3..9..10 Health regeneration. (Attrib: Wilderness Survival) |
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Core | Distracting ShotBow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 14 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. (Attrib: 13 Expertise) |
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Factions | Broad Head Arrow- 15
- 15(7)
Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 20 seconds, and if target foe is casting a Spell that Spell is interrupted. (Attrib: 15 Marksmanship) |
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EotN | Body Shot- 8
- 5(2)
Bow Attack. If this attack hits, you deal +20 damage. If it hits a foe with Cracked Armor, you gain 10 Energy. (Attrib: 15 Marksmanship) |
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Core | EpidemicSpell. Spread all negative Conditions and their remaining durations from target foe to all foes adjacent to your target. |
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EotN PvE only | Ebon Vanguard Assassin SupportSpell. Summon a level 10..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 20..30 seconds. If target foe is not a Charr, the Assassin lives for 10..15 seconds. (Attrib: 6 Ebon Vanguard rank) |
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EotN PvE only | "Finish Him!"- 15
- 10
Shout. If target foe has less than 50% Health, that foe takes 20..80 damage and suffers from Cracked Armor and a Deep Wound for 5..20 seconds. (Attrib: 8 Norn rank) |
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EotN | Expert FocusPreparation. For 24 seconds, your bow attacks cost 2 less Energy and deal 9 extra damage. (Attrib: 13 Expertise) |
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| Daze Epidemic Ranger |
It got me masters for Jennur's Horde but I'm not satisified. The idea is to inflict conditions with some extra damage from expert focus then spread them out if possible with epidemic.
I rarely am able to take advantage of energy gain from body shot since the mob usually go down very fast after I apply "Finish Him!"
Anyway a quick build I threw together - curious what will you guys come up with.
_________________ I need to get a better signature
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Holy HottienbajammerBaRite
Joined: 14 Sep 2008 Posts: 322
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re: Daze Epidemic Ranger
by nbajammer on 2008/10/08 18:14
Looks good - I myself would probably toss in there Apply Poison and Screaming Shot to add bleeding and poison to go with the others. But even without those it looks good.
_________________ Tim
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re: Daze Epidemic Ranger
by Sarak Layghlin on 2008/10/08 18:55
I'd probably switch out body shot for poison tip signet since I already have a prep but I usually bring Olias along and he often provide the poisoning. He also often have Jagged Bones on skill bar so some of minions inflict bleeding as well
_________________ I need to get a better signature
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re: Daze Epidemic Ranger
by bandage dispenser on 2008/10/08 19:59
You really don't need Troll Unguent.
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re: Daze Epidemic Ranger
by Sarak Layghlin on 2008/10/08 22:14
You do have a point - I rarely use it and it's usually when everything has hit the fan or I'm not doing something right. Yet I feel naked without some kind of self-heal.
_________________ I need to get a better signature
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re: Daze Epidemic Ranger
by Ancient Serenity on 2008/10/11 11:47
Condition overload is a not as effective in PvE as it is in PvP. Personally, I would probably just run | | | |
Prophecies | Incendiary ArrowsElite Preparation. For 3..13..16 seconds, targets struck by your arrows are interrupted and set on fire for 1..3..3 seconds. (Attrib: Wilderness Survival) |
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Core | Apply PoisonPreparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3..13..16 seconds. (Attrib: Wilderness Survival) |
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. However, if you want the daze, deep wound and cracked armor then stick with that. The biggest problem is the short range of epidemic, though.
As for the build, I'd switch out Troll unguent (it's a good self-heal, but you don't need that), Body shot, Assassin support, and Expert Focus for Apply poison, savage shot, sniper support and sloth hunter's shot.
That gives you:
Poison
Bleeding
Cracked armor
deep wound
daze
Apply poison will simply just do more damage than expert focus.
Savage shot: Bring because BHA isn't as versatile as Magebane. It's excellent at shutting down some boss if you got your team pounding on it, but the other casters won't be affected unless they're in epidemic range. It may be most important to permanently shutdown the big ele boss, but you'll still want to be able to savage the healer.
Sniper support is just too good to pass up - and it adds bleeding to your condition pressure.
Sloth Hunter's Shot is just a really good skill, and you mentioned that you wanted a little damage.
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re: Daze Epidemic Ranger
by Rinoa Hawkeye on 2008/10/11 12:01
Wow, my poor ranger might finally be able to dump Barrage in PvE. That looks fun to try.
_________________ I'll keep this short.
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re: Daze Epidemic Ranger
by Sarak Layghlin on 2008/10/15 18:14
Do let us know what you think, Rinoa.
Good points made above.
Epidemic has a short range? I haven't noticed - I use recurve bows most of the time so perhaps they both have same range?
_________________ I need to get a better signature
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RynnUnknown
Joined: 29 Jul 2007 Posts: 933
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re: Daze Epidemic Ranger
by Rynn on 2008/10/15 23:51
what he means is that it affects adjacent foes. it has the same casting range as regular spells, but you'll probably only be able to spread conditions to two foes, if they are basically overlaying your target.
adjacent range sucks.
_________________ IMAGE ~Rynn~
http://www.theonion.com/content/files/images/Kim-Jong-Il-Unfolds-C.article.jpg
This thing can go to hell.
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re: Daze Epidemic Ranger
by Sarak Layghlin on 2008/10/16 10:34
oh that. Yeah it's most useful when enemies are clustered up. Matter of knowing whether if a zone has foes that are often clumped together or not.
_________________ I need to get a better signature
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re: Daze Epidemic Ranger
by Ancient Serenity on 2008/10/17 2:25
If you really do want to play around with conditions I'd suggest you to run a mesmer hero with fevered dreams.
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re: Daze Epidemic Ranger
by Virgil Ravenscar on 2008/12/14 16:33
Ancient Serenity wrote: | If you really do want to play around with conditions I'd suggest you to run a mesmer hero with fevered dreams. |
Relax this post will only be half off-topic XD
seeing how fevered dreams got changed to also inflict daze, I'm currently testing this build to inflict daze on a caster while spreading other conditions-- it's even better when the caster starts running around hehe
Equipment, an essential Silencing Voltaic Spear of Enchanting (ok VS isn't essential but the Silencing mod is and you could try of Fortitude since no enchants on this build) with Don't Think Twice or Let the Memory Live Again and a focus that has +12 energy 20% HCT And 20% HSR Illusion or Water Spells
Attributes are:
Fire Magic 2 + 2
Water Magic 10 + 1
Energy Storage 10 + 1
Illusion Magic 12
Skills:
Glyph of Lesser Energy
Fevered Dreams
Phantom Pain
Glyph of Immolation
Steam
Slippery Ground
Rust
Glowing Ice
In short, GoLE to cast the 2 hexes since Energy Storage is lower than preferred
Fevered Dreams spread your conditions as well as use the rest of this build to Daze your selected caster
Phantom Pain helps pressure a lil while possibly inflicting Deep Wound, a helpful condition relating to the rest of the build
GoI obviously qualifies Steam for damage as well as Burning and Blind which will be your essential conditions and fun spreading
Just tested KD (Slippery Ground) and it Does start the Daze going (if no one on your party is taking advantage of that Daze, chuck a spear)
Rust is for damage as well as the side effect of being annoying to Resurrection Signets
Glowing Ice for slight damage and some energy
= Genius XD
_________________
Piercing dark twilight to death’s shore,
A cry oft uttered yet once more,
An echo of steps, waking to a call,
A beckoning of words, from silent maws.
An eclipsing shadow shrieking its name,
Another a sorrow, as darkness’ bane,
Below a guide, now thrice dead,
An unwept Bard, with more unsaid.
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